AI Insights · Timothy · September 2022
Top 5 Low Poly Games on Android in the Netherlands Q3 2022
Explore the performance metrics of the top 5 low poly games on the Android platform in the Netherlands for Q3 2022, including downloads, revenue, and active user trends.
In the third quarter of 2022, the top 5 low poly games on the Android platform in the Netherlands showcased varying performance metrics. Here’s a detailed breakdown based on the data from Sensor Tower.
Roblox
Roblox Corporation's Roblox maintained a stable weekly revenue, generally hovering around $28K to $30K, with a peak of approximately $30.2K in the week of August 22. Weekly downloads saw fluctuations, reaching a high of about 7.3K in the final week of September. The game also experienced a steady increase in weekly active users, starting from 511.7K at the end of June and rising to 568.5K by the end of September.
Eatventure
Lessmore UG's Eatventure saw a significant rise in weekly revenue, starting modestly at around $183 and peaking at $2.9K in the final week of September. Downloads surged notably, particularly in the week of August 22, reaching approximately 10.8K. Active users also increased significantly from 1.8K at the end of June to 14.2K by the end of September.
Idle Office Tycoon- Money game
Idle Office Tycoon- Money game by Warrior Game experienced substantial growth in weekly revenue, peaking at around $10.9K in the first week of August before stabilizing around $5.3K by the end of September. Weekly downloads showed a strong start with 12.4K in the week of July 25, but gradually declined to 1.2K by the end of the quarter. Active users followed a similar trend, starting at 7.1K in late July and ending at 5.5K in late September.
Idle Lumber Empire
AppQuantum's Idle Lumber Empire had a relatively stable performance in terms of weekly revenue, generally staying between $3K and $5K. Weekly downloads showed some variation, peaking at 3.7K in mid-September. Active users fluctuated slightly, starting at 6.1K at the end of June and reaching 6.8K by the end of September.
Fitness Club Tycoon
Hello Games Team's Fitness Club Tycoon saw a decline in weekly revenue, starting at $2.5K at the end of June and dropping to $502 by the end of September. Downloads also decreased, from a peak of 3.7K in early July to 2.4K in the final week of September. Active users remained relatively stable, with a slight increase towards the end of the quarter, reaching 9K.
These insights are derived from Sensor Tower's data, where more detailed analytics and trends can be explored.